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Is It Takes Two worth it? An honest value review

A twelve-hour co-op game with no single-player mode at all — and a pass that lets a second person play free. Here is whether it earns twenty-five dollars.

By Stephen V.Deal hunter & value analystPublished August 22, 2026How we pick

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Two controllers side by side on a couch — is It Takes Two worth it review

It Takes Two is the rare Game of the Year winner that is genuinely cheap now, and it comes with one enormous condition attached: there is no single-player mode. Not a weak one, not an inferior one — none. You cannot play this game alone. Every value question about it flows from that, and from a second fact most people miss: only one of you has to buy it.

Below is the pick with its live, date-stamped price, then a straight review of what you get. It Takes Two also sits near the top of our cheap games to play with friends and cheap games for couples lists; for the head-to-head, see It Takes Two vs Overcooked 2.

The short answer

Quick picks

#GameBest forValuePrice
01
It Takes Two
It Takes Two

Nintendo Switch

A full-length, wildly inventive two-player co-op adventure — and only ONE person needs to own it thanks to the Friend's Pass. Unbeatable value for a pair.

Best two-player adventure
9.2/10
Value
$39.95Amazon

#ad · Live prices from the Amazon Product API, as of Sep 5, 2026. Where we have no verified live price, we show none — we would rather leave a gap than print a number that has rotted.

In detail

The picks, in full

01
It Takes Two

Best two-player adventure

It Takes Two

Nintendo Switch · Physical

Co-op adventure12–15 hrs2 playersPhysical
9.2/10
Value

A full-length, wildly inventive two-player co-op adventure — and only ONE person needs to own it thanks to the Friend's Pass. Unbeatable value for a pair.

Pros

  • Constant fresh mechanics, never repeats itself
  • Free Friend's Pass for player two
  • Genuinely great start to finish

Cons

  • Strictly two-player — no solo
  • Story is corny

Don't buy this if…

you don't have a reliable co-op partner — there is no single-player mode at all.

$39.95View on Amazon

Price as of Sep 5, 2026. Prices change — Amazon's is the one that counts.

#ad · we may earn a commission from this link to It Takes Two

The honest review

What you're actually buying

A twelve-to-fourteen-hour co-op adventure for exactly two players, split-screen locally or online. You and a partner control two characters through a story about a couple falling apart, across levels that constantly change genre — a platformer becomes a shooter becomes a puzzle becomes a flying section — with each level built around a mechanic that requires both of you to do different things at the same time.

The Friend's Pass changes the price entirely

This is the part that decides the value case. It Takes Two ships with a Friend's Pass: the person who owns the game can invite a second player to play the whole thing online for free. One purchase, two people, the complete game. Split between two households that is effectively half price each, and if one of you was buying it anyway the other pays nothing.

There is no equivalent for most co-op games, and it is the single strongest argument for this one at this price.

The value case

Twelve hours sounds short for the money until you notice that almost none of it repeats. The game throws out its own mechanics every thirty minutes and builds new ones, which is extraordinarily expensive to make and almost never done. There is essentially no filler in it. On craft density — how much genuinely designed content per dollar — it is one of the strongest buys at this price.

What it does not have is replay value. You will finish it, you will enjoy it, and you will almost certainly never play it again. Budget for one great fortnight, not a permanent fixture.

Who it's perfect for

Couples, siblings, parent-and-child pairs, and any two friends who will reliably sit down together for a few evenings. It is also unusually good for a partner who does not normally play games: the difficulty is gentle, the two roles are always different, and one player being better than the other does not break it.

Who should skip it

Anyone without a guaranteed second player. This is the whole risk: if your co-op partner is hypothetical, the game is unplayable and the money is wasted. It is also not for people who want something to dip into for ten minutes — the levels are long and assume a real session. If either of those applies, buy something you can play alone instead.

The value verdict

Worth it, decisively, if you have a partner to play with — and close to unbeatable value once the Friend's Pass halves the effective cost. Worth nothing at all if you do not. There is no middle position on this one.

How we picked

We don't test games in a lab

Most "best cheap games" lists just re-rank the same store page. We don't, and we won't pretend to run a test lab we don't have. What we do: compile the real current and historical-low prices, the actual playtime and replay data, and the sale cycle — then do the value math and tell you what to skip. The full method is on how we pick. Everything here is checkable.

Questions

Frequently asked

01Can you play It Takes Two alone?
No. There is no single-player mode and no AI partner. The game is built for exactly two players in split-screen or online co-op, and every level requires both people to act at once. If you do not have a reliable second player, do not buy it.
02Do both players need to buy It Takes Two?
No. The game includes a Friend's Pass, which lets the owner invite one other person to play the entire game online at no cost. One copy genuinely covers two people, which is why it is such strong value at this price.
03How long is It Takes Two?
Roughly twelve to fourteen hours for the full story, depending on how much you poke at the optional minigames. Almost none of that is repeated content — the game changes its core mechanic every level rather than reusing one.
04Is It Takes Two good for someone who doesn't play games?
Unusually good. The difficulty is forgiving, the two roles are always different so nobody is doing the same thing worse, and the story carries the pace. It is one of the better games for pulling a non-gamer into a shared evening.
05Is there any replay value?
Very little — it is a one-run story game. If you want something you and a friend will keep returning to, a party game like Overcooked 2 or Human: Fall Flat is the better long-term buy. The direct comparison is in It Takes Two vs Overcooked 2.

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Sources

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